Showing posts with label morale. Show all posts
Showing posts with label morale. Show all posts

Tuesday, September 11, 2012

Who is More Fightey? D&D Monsters or AD&D Monsters

Continuing my thinking about morale in the two different systems...

Figure 1: A creature with a morale score of '7' has an almost 60% chance of failing a morale check compared to AD&D's base morale of 50%. 

Since D&D Morale rules mandate the use of 2d6 instead of d% as in AD&D, comparing the two systems requires looking at the distribution of outcomes.  If a relatively cowardly monster in D&D has a morale score of 7 then I would argue that the weakest D&D monsters are slightly less aggressive than in AD&D where their base morale score is 50%.  That's assuming the morale rules are applied under similar circumstances and left unmodified.  The modifiers are where things get complicated, though.

Wednesday, September 5, 2012

AD&D Morale versus D&D Morale

Continuing my contrasting of the AD&D system to the D&D system...

Something else I've noticed is the radical differences in how morale is treated.  First off, in D&D Morale is explicitly labeled as an optional rule.  In AD&D it isn't, however, the failure to label something as optional should not be taken as an indicator that it's essential due to the insistance in the rule book that one make the game their own.

More interesting, is how everything in AD&D has a base probability of morale failure of 50%.  Wow...

In this sense, D&D can be a much more brutal game than AD&D because certain opponents (e.g. skeletons) are absolutely relentless with their morale score of 12 (i.e. 0% probability of failing morale checks). 

Also interestingly, is that while D&D hints that a DM might modify morale based on the situation, AD&D has a table of suggested morale modifications which takes into account issues such as the death of a leader, encountering a larger force and suffering high casualties. 

I'm not sure which system I like better.  I like how in D&D the assignment of a morale score to each creature reflects it's intrinsic aggressiveness or disinterest in fighting.  I like how in AD&D there's a suggested modifier based on the scenario.  I think if I was going to come out with a "D&D Mine" I'd create some kind of hybrid of the two systems.