tag:blogger.com,1999:blog-7005533772941780731.post8938445217801301276..comments2023-03-16T04:09:07.635-07:00Comments on The Mathematics of Old School D&D: 2d6 Versus 1d12 and Clerics Turning UndeadUnknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7005533772941780731.post-59678881181021933522012-02-21T15:40:04.162-08:002012-02-21T15:40:04.162-08:00My purpose wasn't to advocate one position or ...My purpose wasn't to advocate one position or another, merely to explain the trade offs in response to a discussion I'd heard elsewhere. You're right, I didn't think about how the choice of 2d6 v. 1d12 affects the power of clerics as they advance. At first glance it seems that as their targets fall for a given type of undead clerics are more powerful under 2d6 than with 1d12.Air Dominance Bloggerhttps://www.blogger.com/profile/05226097944494976185noreply@blogger.comtag:blogger.com,1999:blog-7005533772941780731.post-49165791717564203992012-02-21T09:42:07.972-08:002012-02-21T09:42:07.972-08:00Assuming you are striving for consistency within y...Assuming you are striving for consistency within your campaign setting (i.e. not changing the dice you use halfway through a character's career) it would seem most folks would want to stick to 2D6, as level progression brings that target number down over time...you may have a better "straight" chance of turning high level undead at one level, but progression is "always upward" in D&D...you will eventually bring that target number down to 7 or less.<br /><br />Sorry, D12. *I* like you.<br />: )JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.com